bound-curves.js 14 KB

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  1. "use strict";
  2. Object.defineProperty(exports, "__esModule", { value: true });
  3. exports.calculatePaddingBoxPath = exports.calculateContentBoxPath = exports.calculateBorderBoxPath = exports.BoundCurves = void 0;
  4. var length_percentage_1 = require("../css/types/length-percentage");
  5. var vector_1 = require("./vector");
  6. var bezier_curve_1 = require("./bezier-curve");
  7. var BoundCurves = /** @class */ (function () {
  8. function BoundCurves(element) {
  9. var styles = element.styles;
  10. var bounds = element.bounds;
  11. var _a = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopLeftRadius, bounds.width, bounds.height), tlh = _a[0], tlv = _a[1];
  12. var _b = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopRightRadius, bounds.width, bounds.height), trh = _b[0], trv = _b[1];
  13. var _c = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomRightRadius, bounds.width, bounds.height), brh = _c[0], brv = _c[1];
  14. var _d = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomLeftRadius, bounds.width, bounds.height), blh = _d[0], blv = _d[1];
  15. var factors = [];
  16. factors.push((tlh + trh) / bounds.width);
  17. factors.push((blh + brh) / bounds.width);
  18. factors.push((tlv + blv) / bounds.height);
  19. factors.push((trv + brv) / bounds.height);
  20. var maxFactor = Math.max.apply(Math, factors);
  21. if (maxFactor > 1) {
  22. tlh /= maxFactor;
  23. tlv /= maxFactor;
  24. trh /= maxFactor;
  25. trv /= maxFactor;
  26. brh /= maxFactor;
  27. brv /= maxFactor;
  28. blh /= maxFactor;
  29. blv /= maxFactor;
  30. }
  31. var topWidth = bounds.width - trh;
  32. var rightHeight = bounds.height - brv;
  33. var bottomWidth = bounds.width - brh;
  34. var leftHeight = bounds.height - blv;
  35. var borderTopWidth = styles.borderTopWidth;
  36. var borderRightWidth = styles.borderRightWidth;
  37. var borderBottomWidth = styles.borderBottomWidth;
  38. var borderLeftWidth = styles.borderLeftWidth;
  39. var paddingTop = length_percentage_1.getAbsoluteValue(styles.paddingTop, element.bounds.width);
  40. var paddingRight = length_percentage_1.getAbsoluteValue(styles.paddingRight, element.bounds.width);
  41. var paddingBottom = length_percentage_1.getAbsoluteValue(styles.paddingBottom, element.bounds.width);
  42. var paddingLeft = length_percentage_1.getAbsoluteValue(styles.paddingLeft, element.bounds.width);
  43. this.topLeftBorderDoubleOuterBox =
  44. tlh > 0 || tlv > 0
  45. ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3, tlh - borderLeftWidth / 3, tlv - borderTopWidth / 3, CORNER.TOP_LEFT)
  46. : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3);
  47. this.topRightBorderDoubleOuterBox =
  48. tlh > 0 || tlv > 0
  49. ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 3, trh - borderRightWidth / 3, trv - borderTopWidth / 3, CORNER.TOP_RIGHT)
  50. : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + borderTopWidth / 3);
  51. this.bottomRightBorderDoubleOuterBox =
  52. brh > 0 || brv > 0
  53. ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 3, brv - borderBottomWidth / 3, CORNER.BOTTOM_RIGHT)
  54. : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);
  55. this.bottomLeftBorderDoubleOuterBox =
  56. blh > 0 || blv > 0
  57. ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + leftHeight, blh - borderLeftWidth / 3, blv - borderBottomWidth / 3, CORNER.BOTTOM_LEFT)
  58. : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);
  59. this.topLeftBorderDoubleInnerBox =
  60. tlh > 0 || tlv > 0
  61. ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3, tlh - (borderLeftWidth * 2) / 3, tlv - (borderTopWidth * 2) / 3, CORNER.TOP_LEFT)
  62. : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);
  63. this.topRightBorderDoubleInnerBox =
  64. tlh > 0 || tlv > 0
  65. ? getCurvePoints(bounds.left + topWidth, bounds.top + (borderTopWidth * 2) / 3, trh - (borderRightWidth * 2) / 3, trv - (borderTopWidth * 2) / 3, CORNER.TOP_RIGHT)
  66. : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);
  67. this.bottomRightBorderDoubleInnerBox =
  68. brh > 0 || brv > 0
  69. ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - (borderRightWidth * 2) / 3, brv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_RIGHT)
  70. : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);
  71. this.bottomLeftBorderDoubleInnerBox =
  72. blh > 0 || blv > 0
  73. ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + leftHeight, blh - (borderLeftWidth * 2) / 3, blv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_LEFT)
  74. : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);
  75. this.topLeftBorderStroke =
  76. tlh > 0 || tlv > 0
  77. ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2, tlh - borderLeftWidth / 2, tlv - borderTopWidth / 2, CORNER.TOP_LEFT)
  78. : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2);
  79. this.topRightBorderStroke =
  80. tlh > 0 || tlv > 0
  81. ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 2, trh - borderRightWidth / 2, trv - borderTopWidth / 2, CORNER.TOP_RIGHT)
  82. : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + borderTopWidth / 2);
  83. this.bottomRightBorderStroke =
  84. brh > 0 || brv > 0
  85. ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 2, brv - borderBottomWidth / 2, CORNER.BOTTOM_RIGHT)
  86. : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);
  87. this.bottomLeftBorderStroke =
  88. blh > 0 || blv > 0
  89. ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + leftHeight, blh - borderLeftWidth / 2, blv - borderBottomWidth / 2, CORNER.BOTTOM_LEFT)
  90. : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);
  91. this.topLeftBorderBox =
  92. tlh > 0 || tlv > 0
  93. ? getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT)
  94. : new vector_1.Vector(bounds.left, bounds.top);
  95. this.topRightBorderBox =
  96. trh > 0 || trv > 0
  97. ? getCurvePoints(bounds.left + topWidth, bounds.top, trh, trv, CORNER.TOP_RIGHT)
  98. : new vector_1.Vector(bounds.left + bounds.width, bounds.top);
  99. this.bottomRightBorderBox =
  100. brh > 0 || brv > 0
  101. ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh, brv, CORNER.BOTTOM_RIGHT)
  102. : new vector_1.Vector(bounds.left + bounds.width, bounds.top + bounds.height);
  103. this.bottomLeftBorderBox =
  104. blh > 0 || blv > 0
  105. ? getCurvePoints(bounds.left, bounds.top + leftHeight, blh, blv, CORNER.BOTTOM_LEFT)
  106. : new vector_1.Vector(bounds.left, bounds.top + bounds.height);
  107. this.topLeftPaddingBox =
  108. tlh > 0 || tlv > 0
  109. ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + borderTopWidth, Math.max(0, tlh - borderLeftWidth), Math.max(0, tlv - borderTopWidth), CORNER.TOP_LEFT)
  110. : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + borderTopWidth);
  111. this.topRightPaddingBox =
  112. trh > 0 || trv > 0
  113. ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width - borderRightWidth), bounds.top + borderTopWidth, topWidth > bounds.width + borderRightWidth ? 0 : Math.max(0, trh - borderRightWidth), Math.max(0, trv - borderTopWidth), CORNER.TOP_RIGHT)
  114. : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + borderTopWidth);
  115. this.bottomRightPaddingBox =
  116. brh > 0 || brv > 0
  117. ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - borderLeftWidth), bounds.top + Math.min(rightHeight, bounds.height - borderBottomWidth), Math.max(0, brh - borderRightWidth), Math.max(0, brv - borderBottomWidth), CORNER.BOTTOM_RIGHT)
  118. : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + bounds.height - borderBottomWidth);
  119. this.bottomLeftPaddingBox =
  120. blh > 0 || blv > 0
  121. ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + Math.min(leftHeight, bounds.height - borderBottomWidth), Math.max(0, blh - borderLeftWidth), Math.max(0, blv - borderBottomWidth), CORNER.BOTTOM_LEFT)
  122. : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + bounds.height - borderBottomWidth);
  123. this.topLeftContentBox =
  124. tlh > 0 || tlv > 0
  125. ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop, Math.max(0, tlh - (borderLeftWidth + paddingLeft)), Math.max(0, tlv - (borderTopWidth + paddingTop)), CORNER.TOP_LEFT)
  126. : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop);
  127. this.topRightContentBox =
  128. trh > 0 || trv > 0
  129. ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width + borderLeftWidth + paddingLeft), bounds.top + borderTopWidth + paddingTop, topWidth > bounds.width + borderLeftWidth + paddingLeft ? 0 : trh - borderLeftWidth + paddingLeft, trv - (borderTopWidth + paddingTop), CORNER.TOP_RIGHT)
  130. : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + borderTopWidth + paddingTop);
  131. this.bottomRightContentBox =
  132. brh > 0 || brv > 0
  133. ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - (borderLeftWidth + paddingLeft)), bounds.top + Math.min(rightHeight, bounds.height + borderTopWidth + paddingTop), Math.max(0, brh - (borderRightWidth + paddingRight)), brv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_RIGHT)
  134. : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + bounds.height - (borderBottomWidth + paddingBottom));
  135. this.bottomLeftContentBox =
  136. blh > 0 || blv > 0
  137. ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + leftHeight, Math.max(0, blh - (borderLeftWidth + paddingLeft)), blv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_LEFT)
  138. : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + bounds.height - (borderBottomWidth + paddingBottom));
  139. }
  140. return BoundCurves;
  141. }());
  142. exports.BoundCurves = BoundCurves;
  143. var CORNER;
  144. (function (CORNER) {
  145. CORNER[CORNER["TOP_LEFT"] = 0] = "TOP_LEFT";
  146. CORNER[CORNER["TOP_RIGHT"] = 1] = "TOP_RIGHT";
  147. CORNER[CORNER["BOTTOM_RIGHT"] = 2] = "BOTTOM_RIGHT";
  148. CORNER[CORNER["BOTTOM_LEFT"] = 3] = "BOTTOM_LEFT";
  149. })(CORNER || (CORNER = {}));
  150. var getCurvePoints = function (x, y, r1, r2, position) {
  151. var kappa = 4 * ((Math.sqrt(2) - 1) / 3);
  152. var ox = r1 * kappa; // control point offset horizontal
  153. var oy = r2 * kappa; // control point offset vertical
  154. var xm = x + r1; // x-middle
  155. var ym = y + r2; // y-middle
  156. switch (position) {
  157. case CORNER.TOP_LEFT:
  158. return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, ym), new vector_1.Vector(x, ym - oy), new vector_1.Vector(xm - ox, y), new vector_1.Vector(xm, y));
  159. case CORNER.TOP_RIGHT:
  160. return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, y), new vector_1.Vector(x + ox, y), new vector_1.Vector(xm, ym - oy), new vector_1.Vector(xm, ym));
  161. case CORNER.BOTTOM_RIGHT:
  162. return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, y), new vector_1.Vector(xm, y + oy), new vector_1.Vector(x + ox, ym), new vector_1.Vector(x, ym));
  163. case CORNER.BOTTOM_LEFT:
  164. default:
  165. return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, ym), new vector_1.Vector(xm - ox, ym), new vector_1.Vector(x, y + oy), new vector_1.Vector(x, y));
  166. }
  167. };
  168. var calculateBorderBoxPath = function (curves) {
  169. return [curves.topLeftBorderBox, curves.topRightBorderBox, curves.bottomRightBorderBox, curves.bottomLeftBorderBox];
  170. };
  171. exports.calculateBorderBoxPath = calculateBorderBoxPath;
  172. var calculateContentBoxPath = function (curves) {
  173. return [
  174. curves.topLeftContentBox,
  175. curves.topRightContentBox,
  176. curves.bottomRightContentBox,
  177. curves.bottomLeftContentBox
  178. ];
  179. };
  180. exports.calculateContentBoxPath = calculateContentBoxPath;
  181. var calculatePaddingBoxPath = function (curves) {
  182. return [
  183. curves.topLeftPaddingBox,
  184. curves.topRightPaddingBox,
  185. curves.bottomRightPaddingBox,
  186. curves.bottomLeftPaddingBox
  187. ];
  188. };
  189. exports.calculatePaddingBoxPath = calculatePaddingBoxPath;
  190. //# sourceMappingURL=bound-curves.js.map